Avalanche Press Naval Boardgames
These very popular naval boardgames offer colorful die-cut counters and cover the 1898 to 1945 era of naval warfare in
two series; Great War At Sea Series
GREAT WAR AT SEA (GWAS) and SECOND WORLD WAR AT SEA (SWWAS).
Great War At Sea games cover the age of the dreadnoughts; 1898-1930. Players move their fleets on the operational map, and when contact is made,
resolve battles on the tactical map. A wealth of historical information matched with quick-playing rules. Second World War At Sea games are similar but
cover World War 2 naval campaigns. Players move fleets and air flights on the operational map, resolving battles on the tactical map.
Airships is a GWAS module of 10 scenarios that requires the Zeppelins supplement and Jutland and Mediterranean games
to play most of the scenarios, and the U.S. Navy Plan Gold, Sea of Troubles and Dreadnoughts supplements to play all of them. Each
scenario has its own card in a spiral-bound booklet.
South China Sea
This GWAS supplement of 10 scenarios is based on battles that could have taken place between American and British forces in the Far East during a potential naval war in
the early 1920s. Requires Sea of Troubles as well as Jutland and Plan Gold to enjoy all of the scenarios. Includes scenario booklet and 22x17 map
covering the area around the Philippines, Taiwan and southern China.
This Great War At Sea supplement features die-cut-and-mounted playing pieces in a special oversize 2/3-inch by 1-and-1/3-inch
format depicting famous airships of Germany, Great Britain, the United States, Italy, Austria-Hungary and France. These are
used with the new tactical and operational rules provided with the Zeppelins module.
Sea of Troubles
Sea of Troubles is a 64-page book supplement for GWAS based on the war plans of both sides. Most of the scenarios take place in the
Caribbean Sea, using the map from U.S. Navy Plan Gold, but some actions are also placed in European waters on the maps for Jutland or Mediterranean. There
are 210 die-cut counters, the same pieces that originally appeared in U.S. Navy Plan Red.
This Great War At Sea supplement features die-cut, mounted counters: 70 "long" ship
counters plus 20 standard half-inch "square" counters. Also includes 26 new scenarios and four historical articles. There
are also new "advanced" tactical rules giving players the option to take a more detailed approach to combat.
Cone of Fire
Cone of Fire adds the fleets of South America to the GWAS ans SWWAS game systems: Chile, Argentina, Brazil and
Peru (including ships planned or ordered but never received). The game includes more than 40 scenarios covering 1901 to 1940, 5 34x22 operational
maps (two are back-printed), 25x25 tactical map, 23x17 tactical map, and 420 counters (large and standard size).
Mediterranean 2nd Edition
2nd Edition of this classic GWAS game covers naval conflict between 1912 and 1923, with most of the scenarios based on naval actions of the First World War. This 1st (Deluxe) Edition
includes: 490 counters, two 17"x22" strategic maps, one 24"x24" tactical map, 16-page rulebook and 70 scenarios.
Great War at Sea: Jutland is a completely new edition of the long-retired North Sea game. It covers not only the
signature battle, but also the many other sorties of the High Seas Fleet like the Scarborough Raid and the Battle of
Dogger Bank. Includes: 51 scenarios, 34"x22" operational map, 24"x24" tactical
map, 910 counters, 16-page rulebook.
U.S. Navy Plan Gold is a full, stand-alone game based on the actual plans of the US and French navies for a war in the Caribbean during the 1920's and
includes projected but never built ships. 24 scenarios, 34"x22" strategic map, 24"x24" tactical map, 210 counters, 16-page rulebook.
Mediterranean 1st Edition
Covers naval conflict between 1911 and 1923, with most of the scenarios based on naval actions of the First World War. This 1st (Deluxe) Edition
includes: 490 counters, two 17"x22" strategic maps, one 25"x25" tactical map, 12-page rulebook and 70 scenarios.
Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese,
Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. Includes 280 counters, one 17"x34"
strategic map, one 25"x25" tactical map, 32 page rulebook (with scenarios), 3 organizational cards.
US Navy Plan Red
OUT OF PRINT. Based on actual American and British war plans to contest control of the Eastern Seaboard. War Plan Red and its attached
War Plan Crimson, gave the U.S. Navy the task of invading Nova Scotia and disrupting communications between Britain and
Canada. Included are 13 scenarios, 70 large playing pieces, 140 small ones and two maps.