Miniatures rules for naval combat during the Age of the Battleship
Tired of checking off damage boxes and flotation points? Looking for a detailed and realistic tabletop simulation that is
as exciting and unpredictable as naval warfare really was? With SEEKRIEG 5, whether you're the captain of the ship or the
admiral in command of a battle division, you'll experience naval wargaming like never before. With an innovative damage
system, a new command system and comprehensive individual ship logs, SEEKRIEG 5 delivers an astounding amount of real-life
detail in a playable system covering the entire 1880-1945 era in a single volume.
Contents: 118-page rulebook and 90 pages of data tables covering weather, torpedo, radar and aircraft data for the entire
1880-1945 era (Foreword by Bill Jurens and Nathan Okun), 40 pages of game charts printed in color on heavy card stock,
30-page Damage Effects book for truly realistic combat results, a sheet of color game markers (uncut), a sheet of movement
and turn rulers (uncut), CD-ROM containing ship logs and other game aids in Adobe Acrobat PDF format, 14 different
historical and hypothetical scenarios covering from Yalu (1894) to Komandorski Islands (1943) and containing Order of
Battle sheets, maps and over 450 individual Ship Logs, over 600 different Ship Logs for merchant vessels, Air Operations
Log forms for air and carrier operations, Flag Command Log forms for 26 different countries, movement rulers, markers and
other game aids (re-printable as needed).
SEEKRIEG 5 comes shrink-wrapped (un-boxed). All components are loose-leaf and 3-hole punched for storage in a standard (US) ring